Resume

User experience designer with substantial experience in creating innovative, successful designs for web products and features. Strong background in, and passion for, collaborative product concepting, as well as product prototyping. Continuous and dedicated conviction in user advocacy, while still broadly experienced in achieving business goals for large-scale products.

Highlights & Strengths

  • 12 years of experience building and designing online web products
  • Solid understanding of user interface design and usability principles
  • Experience formulating and refining product requirements, user profiles, personas, and task analyses
  • Expert knowledge of creating functional specifications for flows, wireframes, and mockups.
  • Knowledge of front-end web development including HTML, CSS, and JavaScript with experience building interactive prototypes for usability testing and early-phase design concepting
  • Expert at all phases of product development and working with cross-functional teams while adhering to strict fast-paced release schedules
  • Excellent written, verbal and interpersonal communication skills
  • Enjoy collaborative projects and work environments

Career Experience

Gaia Interactive, San Jose, CA

Position: Senior User Experience Designer, Dec. 2007 – Nov. 2010

Created UI specifications, flows, & visual designs for new products and features for multi-million-user teen's social network, casual games, virtual world, and #2 ranked Forum's site on the web (8 Million monthly unique visitors/1 million new posts daily)

  • Member of UX Team honored for "Best Website User Experience" by Mashable Awards 2011
  • Led UI efforts in well-received (by users) redesign of Gaia's most popular feature, Forums; improved information hierarchy and designed the new Like/Dislike feature, resulting in increased user participation
  • Led UI efforts in redesign of "My Gaia" and new "Gaia Notices" features, resulting in increased user engagement (increased daily active and returning users)
  • Presented multiple concepts and led UI efforts in Shops redesign, defining a more useable, integrated interface, resulting in an increase in virtual sales (items sold/gold spent).
  • Actively participated in brainstorm sessions on design vision for new products and translated these into product concepts, and ultimately clean, detailed wireframes and functional specifications
  • Designed interfaces and flows for two new Gaia Facebook games
  • Designed interfaces and flows for highly visual and highly interactive Flash-based products and features
  • Developed full UI flows, from start to finish, for new game-like products on Gaia, including Gaia Achievements & Gaia Aquarium.
  • Created new UIs and improved existing ones for Gaia communication products, including Gaia IM and Gaia Mail
  • Created visual designs for supplemental projects, including the Aquarium Forums Signature, the Event Calendar module, Avatar Suggested Items, & the Like/Dislike feature in Forums

AOL LLC, Mountain View, CA

Position: User Experience Designer, Sept. 2005 – Oct. 2007

Designed specifications and flows for multiple new products and features for multi-million-user AOL web applications including AOL Calendar, AOL Alerts, AOL Pictures, & myAOL

  • Researched written psychology data and conducted anthropological studies for new AOL products, including the now-patented recommendation system - "Mgnet"
  • Actively participated in in-depth IDEO-style brainstorm and collaboration sessions
  • Created drawing and storyboard concepts for ideation and presentation of new products that were eventually released to production
  • Built interactive prototypes in HTML, CSS, & JavaScript for presentation to executives and stakeholders
  • Conducted paper prototype research for early product testing phases of several AOL Products
  • Led design reviews and served as UI design voice when presenting UI’s to cross-functional teams, and incorporated feedback
  • Created and documented UI and visual standards for products
  • Defined and designed functional and visual specifications including wireframes, flows, and mockups for all projects
Position: UI Developer, Jan. 1999 - Sept. 2005

Handled all aspects of client-side development for several multi-million-user AOL web applications

  • Collaborated with product managers to refine UI and content changes during transition to UI position
  • Made UI flow and specification feedback and suggestions during planning phases of new products and features
  • Coded front-end HTML, CSS, & JavaScript for major AOL products and features.
  • Coordinated closely with team members cross-divisionally to build products from start to finish according to spec
  • Coded templates containing JSP, Velocity Templating Language (VTL), and ASP.net, working closely with software engineers for code integration
  • Solely responsible for all front-end AOL Sync product releases, including QAR generation and coordination of team members for production releases
  • Solely responsible for weekly editorial releases for Calendar product
  • Coordinated with internal partners to integrate production and content requests for maintenance and new product releases, documented release specifications, and generated QARs for my own code changes
  • Continuously implemented accurate bug fixes for maintenance releases and new product releases

When Inc. (when.com), Redwood City, CA

Positions: Content Coordinator; Production Assistant, June 1998 – Jan. 1999

Developed HTML content and graphics for new online calendaring product; Researched and documented content and partner information

  • Researched competition and typical online usage of calendars for new online calendar product, and documented for management team
  • Created mappings and documentation for content feeds provided by content partners
  • Developed (HTML) online Help & Tour pages for Calendar product
  • Implemented bug fixes, built promotional pages and new features for product maintenance releases
  • Documented product maintenance releases

Technical Skills

Design Tools: Photoshop, Ilustrator, Flash, Dreamweaver
Development Technologies: HTML, CSS, JavaScript
Operating Systems: Windows, Macintosh, Unix

Education

Bachelor of Arts: Broadcast and Electronic Communication Arts
San Francisco State University

Related Courses Taken

  • Methods and Principles of Interface Design
  • Advanced Adobe Photoshop
  • Intermediate Adobe Illustrator
  • Flash I
  • Graphic Design
  • Computer Graphics
  • Designing for Multimedia/Web
  • Role of the Project Manager
  • DHTML
  • JavaScript Programming
  • Unix Operating Systems I